In his part life, Marquis has experienced many bone-chilling event. They include the sacrification of his dark twin, the destroying of the soul that he was supposed to protect by an enemy, and the hunting of his parents. She seems to hide some secrets about her past. The presence of this woman in the valley sets several strange events in motion. Now they both are required to find a way out of their problems with the help of each other as they are bound to their relation to the primeval laws.
In order to survive, the two must overcome a growing maze of deception, destiny, and danger. Also, they must discover and live with salvation in a merciless world. Jack Reacher is back! The latest book in this extremely popular series, called Blue Moon , arrives on bookshelves on October 29th. All Jack wants is to help an old couple and suddenly he is in the middle of a brutal gang war.
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Almost as Feared as their Prey
The guy is a master! More Details. View Results. Blood Curse Books In Order. Every 2 weeks we send out an e-mail with Book Recommendations.
We'll base this on various factors for example "If you like Jack Reacher At 15th level, any effect that would normally deal ability drain on you instead deals ability damage whenever you successfully save against the effect. Putrid Wilderness Origins pg. Creatures who drink such a liquid are nauseated for 1 round though potions and similar liquids still convey their usual benefits as well. Affected liquids remain stagnant for 1 hour after leaving your presence.
At 5th level, you become immune to the nauseated effects created by liquids your presence has befouled. Reclusive Legacy of the First World pg. Whenever you are in combat, your allies must succeed at a melee touch attack to affect you with touch spells, and you must attempt saving throws to resist all spells cast by anyone other than yourself, even those cast by allies.
Instantaneous spells you cast only on yourself affect you as though your caster level were 1 higher. At 5th level, any spells you cast only on yourself affect you as if they were modified by the Extend Spell feat. At 10th level, you are immune to charm spells and spell-like abilities.
Scourge Wilderness Origins pg.
Bizarre natural hazards develop within a ft radius around you whenever you linger in a natural area for more than 10 minutes, as lesser curse terrain. You cannot choose the hazards or their locations. At 5th level, add feast of ashes to your list of 2nd-level oracle spells known. At 10th level, add explosion of rot to your list of 4th-level oracle spells known. At 15th level, add swarm skin to your list of 6th-level oracle spells known.
Shadowbound Horror Realms pg. You are blinded for 1 round when exposed to normal or bright light and dazzled while in such a lit area. You gain darkvision to a range of 30 feet.
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At 5th level, the range of your darkvision increases by 30 feet. At 10th level, add shadow conjuration to your list of 4th-level oracle spells known and shadow evocation to your list of 5th-level oracle spells known. At 15th level, add shadow walk to your list of 6th-level oracle spells known. You take a —2 penalty on all Intelligence-based skill checks, Wisdombased skill checks, and concentration checks.
You must succeed at a DC 15 Fortitude save each minute you spend outside of the boundary or become nauseated.
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For every hour spent outside of the boundary, you also take 1d4 points of Constitution damage no save. At 5th level, the radius increases to 2, feet. At 10th level, the radius increases to 3, feet and the bonus to your caster level when casting oracle spells within the boundary increases by 1. At 15th level, you can move up to 1 mile from your bonded site. Song-Bound Blood of the Sea pg.
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You cannot speak in less than a loud voice, although you may choose not to speak. You can perform the countersong bardic performance using Perform [sing] only for a number of rounds per day equal to your oracle level. If you gain the bardic performance class feature, these rounds are in addition to any other bardic performance rounds you gain, but they can be used only for the countersong bardic performance. At 5th level, add command and suggestion to your list of spells known. At 10th level, add 1 to the difficulty class of saving throws against language-dependent spells you cast. At 15th level, add greater command and mass suggestion to your list of spells known.
Tongues Advanced Player's Guide pg.
Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language. At 5th level, pick an additional language to speak in combat and add it to your list of known languages. At 10th level, you can understand any spoken language, as if under the effects of tongues , even during combat.
At 15th level, you can speak and understand any language, but your speech is still restricted during combat. Toxic Blood Villain Codex pg. Whenever you must attempt a Fortitude save to resist a poison effect, roll twice and take the lowest result. Additionally, you need one more consecutive successful save to end an ongoing poison. You lose any immunity to poison you have upon receiving this curse, and you become immune to delay poison and neutralize poison, as well as other attempts to suppress or remove the poison from which you are suffering.
You gain the poison use ability. At 5th level, you are so envenomed that your touch becomes poisonous. Once per day for every 4 oracle levels you have, you can deliver a unique contact poison as a touch attack or via an unarmed strike or natural weapon.
The Blood Hunter Class for Dungeons & Dragons (D&D) Fifth Edition (5e) - D&D Beyond
This poison deals 1d2 points of Dexterity damage per round for 5 rounds. Success negates the damage and ends the affliction. At 10th level, the poison deals 1d3 points of Dexterity damage per round for 7 rounds. At 15th level, you can expend a use of your poison touch to transfer any poison effect you are currently experiencing from yourself to another creature.
If the creature fails its save, the poison ceases to act on you, as if you had succeeded at all the necessary saves this bypasses your immunity to effects that remove poison. Vampirism Horror Realms pg. At 10th level, you add vampiric touch to your list of 3rd-level oracle spells known and undead anatomy II UM to your list of 5th-level oracle spells known. Wasting Advanced Player's Guide pg. You take a —4 penalty on Charisma-based skill checks, except for Intimidate. At 5th level, you are immune to the sickened condition but not nauseated.
At 10th level, you gain immunity to disease. At 15th level, you are immune to the nauseated condition. Wolfscarred Face Blood of Angels pg. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face. You gain a natural bite attack that deals 1d4 points of damage if you are a Medium creature or 1d3 points of damage if you are Small.
At 5th level, you add magic fang to your list of known spells and your bite damage increases to 1d6 if you are Medium or 1d4 if you are Small. At 10th level, the damage dealt by your bite attack increases to 1d8 if you are Medium or 1d6 if you are Small. At 15th level, you add greater magic fang to your list of known spells and the damage dealt by your bite attack increases to 2d6 if you are Medium or 1d8 if you are Small. Wrecker Blood of Fiends pg. Held objects gain the broken condition when you use or equip them but regain their actual condition if employed by anyone else.
If a held item is restored to unbroken condition, it becomes broken again the following round. Disable Device becomes a class skill for you and you can make Disable Device checks to destroy nonmagical traps as a move action without the need to use tools or take any action beyond simply touching it. At 5th level, whenever you attempt to damage an object with a melee attack, reduce its hardness by an amount equal to your oracle level before determining the damage you deal with that attack.
At 10th level, any attacks you make against objects and constructs automatically bypass any damage reduction they may possess except epic. Wrecking Mysticism Dirty Tactics Toolbox pg.